Cyborg ray

A small step toward “embodied cognition”

Translating the blueprint that batoid fish such as stingrays and skates provide, we created an artificial animal, tissue-engineered ray capable of orchestrating adaptive manoeuvring and phototactic navigation. The impossibility of replicating batoids' neural system is bypassed by outsourcing its algorithmic functionalities to the body composite mechanics. The active control problem is, therefore, cast into a design problem.

This study is but a first step in engineering multilevel systems that link neuro-dynamics, mechanics, and complex controllable gaits-coupling sensory information to motor coordination and movement that leads to behaviour. This work paves the way for the development of autonomous and adaptive artificial creatures able to process multiple sensory inputs and produce complex behaviours in distributed systems and may represent a path toward soft-robotic “embodied cognition”.



Research Projects

Soft CreaturesSoft Creatures

CyborgsProject type

Viscous StreamingViscous Streaming

Flow NumericsProject type

The Vizzies 2016The Vizzies 2016

Twitter icon
Youtube icon
Flickr icon
Location icon

All screenshots © of the respective owners.
Copyright © 2020 Gazzola Lab. Site by Margherita Gazzola